Resume

 

Contact Information 
Carlos Cervantes 
Email:
carloscervantes.sc@gmail.com 
Phone: 323-509-7194 
Portfolio: Clos3d.com
 

Experience 
First Contact Entertainment March 2022-Present / Position: Senior Environment Artist 

  • Conceptualization: Collaborate with art directors and other team members to understand and contribute to the overall artistic vision of the game or project. Interpret concept art and design documents to create cohesive and visually stunning environments. 

  • Modeling and Texturing: Create high-quality 3D models of environments, including landscapes, buildings, props, and other elements. Develop detailed textures and materials to bring environments to life. 

  • Level Design Collaboration: Work closely with level designers to integrate artistic elements seamlessly into gameplay spaces. 

  • VR Optimization: Optimize 3D models and textures for VR performance, considering the higher demands on hardware resources. Implement techniques such as level of detail (LOD) systems to maintain a smooth and immersive experience. 

  • Performance Profiling: Work closely with technical artists to profile and optimize VR environments for various VR platforms, ensuring a smooth frame rate and optimal performance. 

  • Innovative VR Design: Explore and implement innovative design concepts that leverage the unique possibilities of virtual reality, such as spatial storytelling and dynamic environments. 

  • Cross-disciplinary Collaboration: Collaborate closely with other disciplines, including VR developers, designers, audio, VFX and QA teams, to ensure a cohesive and enjoyable VR experience. 

Infinity Ward (Woodland Hills) March 2015 - March 2022 / Position: Environment Artist 

  • Scene Composition: Arrange and compose environmental assets in a visually appealing manner, considering the overall design and aesthetics. 

  • Level Set Dressing: Populate levels with appropriate props, foliage, and other details to enhance the believability and richness of the environment. 

  • Asset Creation: Develop high-quality 3D models for environments, including landscapes, architecture, props, and other elements. 

  • Texturing: Create and apply textures to 3D models, ensuring visual fidelity and consistency with the artistic vision. 

  • Optimization: Optimize assets and environments for performance, considering resource constraints and technical requirements. 

Sledgehammer Games (San Francisco) 2014-2015 / Position: Associate Environment Artist 

  • Asset Creation: Assist in creating 3D models for environments, props, and structures under the guidance of senior artists. Develop proficiency in using industry-standard software for modeling and texturing. 

  • Texturing Support: Assist in the creation and application of textures for environment assets. 
    Learn to maintain consistency in visual style and quality. 

  • Collaboration: Collaborate with other artists and team members to understand and implement the artistic vision for the game or project. 
    Take direction and feedback from senior artists and art directors. 

  • Asset Integration: Gain experience in integrating assets into game engines and understanding the technical aspects of asset implementation. 

  • Level Dressing Assistance: Support more experienced artists in populating levels with appropriate details such as props and foliage.  

Burning Dog Media Aug 2013 - Dec 2014 / Position: 3D Modeler/Texture Artist 

  • Concept Interpretation: Interpret 2D concept art and design briefs to create 3D models of various props that align with the artistic vision. 

  • Asset Creation: Design and model detailed 3D props, objects, and assets that may include items like furniture, tools, weapons, or environmental objects. 

  • Texturing: Create high-quality textures for props, ensuring realism or adhering to a specific stylized aesthetic. 

  • Material Definition: Define materials and shaders for props, considering surface properties, reflections, and interactions with light. 

  • UV Mapping: Efficiently unwrap UVs for props to optimize texture space and ensure proper mapping. 

  • Texture Detailing: Add fine details such as scratches, wear, and decals to enhance the realism or stylized appearance of props. 

  • Realism vs. Stylization: Adapt artistic style based on project requirements, whether it be realistic, stylized, or a specific art direction. 
     

 Tom Castle LLC Sept 2012- July 2013 / Position: Environment Artist 

  • Concept Interpretation: Interpret 2D concept art and design briefs to create 3D models of various props that align with the artistic vision. 

  • Asset Creation: Design and model detailed 3D props, objects, and assets that may include items like furniture, tools, weapons, or environmental objects. 

  • Texturing: Create high-quality textures for props, ensuring realism or adhering to a specific stylized aesthetic. 

  • Material Definition: Define materials and shaders for props, considering surface properties, reflections, and interactions with light. 

  • UV Mapping: Efficiently unwrap UVs for props to optimize texture space and ensure proper mapping. 

  • Texture Detailing: Add fine details such as scratches, wear, and decals to enhance the realism or stylized appearance of props. 

  • Realism vs. Stylization: Adapt artistic style based on project requirements, whether it be realistic, stylized, or a specific art direction. 
     

3D Freelance Artist (Los Angeles) Jan 2011 - Sep 2012 / 3D Artist Generalist 

  • Client Communication: Engage with clients to understand project requirements, expectations, and deadlines. Provide regular updates on project progress and address client feedback. 

  • Project Planning: Develop a project timeline, including milestones and deliverables, in collaboration with the client. Estimate project costs and negotiate terms of payment. 

  • Asset Creation: Produce high-quality 3D models, textures, and assets based on project specifications. Ensure consistency with the desired artistic style and technical requirements. 

Tall Chair, Inc. (San Francisco) Jan 2010- June 2010 / Position: Art-Tech/ Environment Artist 

  • Asset Creation: Assist in creating 3D models for environments, props, and structures under the guidance of senior artists. Develop proficiency in using industry-standard software for modeling and texturing. 

  • Texturing Support: Assist in the creation and application of textures for environment assets. 
    Learn to maintain consistency in visual style and quality. 

  • Collaboration: Collaborate with other artists and team members to understand and implement the artistic vision for the game or project. 
    Take direction and feedback from senior artists and art directors. 

  • Level Dressing Assistance: Support more experienced artists in populating levels with appropriate details such as props and foliage. 

Education 
Academy of Art University (San Francisco) (2006 -2010) 
BFA-School of Animation and VFX with emphasis in video game development. 

 
SKILLS & COMPETENCIES 

- 3D modeling and texturing - Art style consistency 

- Environment art asset creation - Documentation and organization 

- Playtesting and feedback - VR Development 

- Art asset optimization - Time management and efficiency 

- Collaboration and teamwork - Adaptability to new technologies and techniques 

- Attention to detail - Strong communication skills 

- Creative problem-solving - Photogrammetry  
- Documentation and organization  

 

Software Proficiencies  
- Photoshop              - Zbrush 
- Quixel Mixer           - Headus UV Layout 
- Megascans - Unreal 5 
- Keyshot                   - Radiant Engine 
- 3D Coat                   - Substance Painter    
- Maya - Xnormal